AI Insights · Timothy · July 2024
Top 5 Season Pass Games on iOS in Germany Q2 2024
Discover the performance of the top 5 season pass games on the iOS platform in Germany during Q2 2024, based on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 season pass games on iOS in Germany showed diverse performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each of these games fared.
Brawl Stars from Supercell experienced a notable fluctuation in revenue, starting strong at approximately $870K at the beginning of April and peaking at around $1.1M by the end of the month. However, revenue saw a decline to about $517K towards the end of May, before stabilizing in June around $710K. Downloads also showed a downward trend, beginning at nearly 97K in early April and dropping to about 44K by the end of June. Weekly active users remained relatively stable, peaking at 1.1M in late April and gradually decreasing to about 944K by the end of June.
Royal Match by Dream Games maintained a consistent upward trend in revenue, starting at approximately $387K in early April and ending at about $467K by the end of June. Downloads, however, showed a steady decline, beginning at 18.4K and reducing to around 11.2K over the quarter. Weekly active users fluctuated within a narrow range, peaking at about 452K in late May and stabilizing around 401K by the end of June.
PUBG MOBILE from Tencent Mobile International Limited showed varied performance in revenue, starting at around $397K at the beginning of April, peaking at $343K towards the end of May, and ending at approximately $234K by the end of June. Downloads decreased from 9.8K in early April to about 5.8K by the end of June. Weekly active users also fluctuated, peaking at 274K in early April and stabilizing around 254K by the end of June.
Whiteout Survival by Century Games Pte. Ltd. showed a relatively stable revenue trend, starting at approximately $277K in early April and ending at about $285K by the end of June. Downloads experienced an uptick mid-quarter, peaking at around 20.2K in mid-June before settling at 19.6K. Weekly active users saw a steady increase, starting at 138K in early April and rising to around 181K by the end of June.
Clash of Clans, another title from Supercell, had fluctuating revenue, beginning at approximately $470K in early April, peaking at around $437K by late April, and then declining to about $177K by the end of June. Downloads showed an increase mid-quarter, peaking at around 13.8K in late April and then stabilizing around 8.2K by the end of June. Weekly active users remained relatively stable, peaking at 1.3M in late April and gradually decreasing to about 1.1M by the end of June.
Data for this analysis is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower’s website.